i am become death Fallout 76: A Comparative Analysis with Other Weaponry
Market Dynamics The in-game economy of “I Am Become Death” is based on a “pay-to-play” model. Players can purchase Atoms, the in-game currency, to purchase new weapons, armor, and other items. This model has been successful in generating revenue for the game, with players spending an estimated $2 billion on Atoms since the game’s release in 2018. However, the pay-to-play model has also been criticized by some players, who argue that it gives an unfair advantage to players who are willing to spend more money....