Industry Perspective

Worldbox, a sandbox god simulation game, offers a unique opportunity to guide civilizations through different paths. Achieving the rare “evil” trait adds an intriguing layer of complexity. Naturally acquiring this trait requires fostering certain conditions. By promoting conflict, encouraging violence, and limiting access to benevolent structures such as libraries, civilizations can gradually shift towards evil alignments.

Strategic Implications

To cultivate an evil civilization, a god must create an environment that fosters aggression and suppresses compassion. Wars, raids, and pillaging increase the prevalence of negative traits, while restricting knowledge and suppressing positive influences limits the development of empathy and morality. By carefully managing these factors, a god can naturally induce the “evil” trait, unlocking new gameplay possibilities and adding a unique twist to the Worldbox experience.